Many adults would regard games and entertainment as trivial activities to pursue in a ‘serious’ learning environment, but the opposite is true. The first thing that students learn on the CLWB Games and Entertainment course is that producing games and entertainment media requires significant ‘intellectual horsepower’.
Students first create documentaries and movies with professional equipment – cameras, mixing and editing desks for video creation, editing and streaming. This allows them to demonstrate their understanding of news topics and present their work using new media techniques and acquire skills such as written and communication, storyboarding, organisational and collaborative skills.
For the game development part of the course, students need to calculate design dimensions in detail so need skills in geometry. Understanding physics is essential to reproducing the real-world virtually. Games development requires programming skills at the highest level. As games leave the constraints of screens, skills and understanding of the latest hardware – such as Virtual Reality systems – add to the requirement for technical and scientific understanding and skills.
|Electronics||2 & 3D CAD||Mixing||Geometry|
|Physics of Games||Virtual Reality||Network Management||Complex Modeling|